Check
Step 1 of 9
When a piece attacks the opponent’s king, it gives check. The side in check must get out of it at once; no other move is allowed. Here the white rook on e1 gives check to the black king on e8.
Give check to the black king, with any piece you like.
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This time, give check with your knight.
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There are three ways out of check. The first is to move the king away. The black rook attacks the e-file; the white king can escape to the marked squares.
The white king is in check. Get out of it by moving the king.
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The second is to block: put a piece in between. The black rook on a1 attacks the white king. The bishop on e2 can step to f1 and close the line.
Check! This time, get out of it by blocking with a piece.
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The third is to capture the attacker. The white rook on e2 can capture the checking black rook on e1.
Check! This time, get out of it by capturing the attacker.
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